Djeco Card Games

If I'm looking for a card game for kids, I always check Djeco first. Why?
Written by
Máté Lencse

Máté Lencse

Educator, game designer, founder of PlayWise

Why listen to him?
Máté has been playing modern board games since 2013 as an educator, father, and game designer. He plays 15-20 games weekly and has designed 11 commercially available games.

Let's start with the fact that a board game is a product: it's not enough for the game to be good — the product itself also needs to be well made. Djeco cards understand exactly who they're speaking to. The boxes are uniform, clearly showing that they belong to the same brand, and the line of Djeco games always looks impressive on a store shelf. The illustrations are unique and interesting; they don't always jump on the cuteness bandwagon. This makes it much easier for me, as an adult, to sit down and play with them. The cards are larger than average, making them easier for children to see when they hold them, and the cards are also thicker than usual, which obviously adds to their durability.

The game ideas are simple and genuinely playable from the age of 4–5. They're not meant to revolutionize anything — and for a children's game, that's not the point. One or two clever rules, smooth gameplay, frustration, joy, victory, loss, cooperation. The goal is to spark emotions, keep it short, and make the rules easy for parents to grasp — which can sometimes be harder for them than for the kids, since play is no longer their natural language. In fact, let's not just talk about parents: every game below has worked beautifully with grandparents too, as well as in school settings.

Familou - Image 1
Familou - Image 2

Familou

Chatty, placing, collecting cooperation.

Players work together to collect full animal families before the wolf cards run out. Talk to each other, pay attention to one another, and the wolf won't stand a chance.

Tools

42 "animal families" cards + 6 "wolf" cards.

Age
5-99
Players
2-4 players
Time
15 min

Skills Developed

Cooperation, logical thinking, memory.

Mysterix - Image 1
Mysterix - Image 2

Mysterix

You'd think it's simple and easy to remember — but your memory will only get in the way!

You have to spot the odd one out on the flipped card as fast as you can. Fast-paced, exciting, and simple.

Tools

54 cards (9 scenes — 6 cards per scene).

Age
4-99
Players
2-5 players
Time
10 min

Skills Developed

Visual perception, concentration, speed.

Máté Lencse
Note from Máté
Why is playing cards with kids such a great idea? Because it's cool, it's relaxed, and it easily creates a cheerful, low-stakes atmosphere where it just feels good to be together. Card games are usually based on luck — which, of course, is unpredictable — so chances are naturally balanced. No need to worry that the adult will always win, since the draw of the cards ensures variety. Shuffling, dealing, holding cards, placing, drawing, winning tricks — these all become satisfying little rituals that both parents and educators can build on when aiming to create quality shared time with children.
Piou Piou - Image 1
Piou Piou - Image 2

Piou Piou

A fast-paced, collection-based game full of playful take-that moments.

We're aiming for different card combinations: we can collect eggs, steal from others, chase away the fox, or hatch the eggs. Whoever manages to hatch three chicks first, wins the game.

Tools

47 cards (6 foxes, 15 roosters, 15 hens, 11 nests) and 18 eggs/chicks

Age
5-99
Players
2-5 players
Time
10 min

Skills Developed

Strategic thinking, set collection, basic logic.

Pipolo - Image 1
Pipolo - Image 2

Pipolo

A real oddball—yet you have to bluff with a straight face.

Players take turns playing cards face down and making claims about what's on them (e.g. "hairy"). Others must decide whether to believe or challenge. The first to run out of cards wins.

Tools

40 animal cards (10 hairy, 10 naked, 10 feathered, 10 dressed), 4 joker cards.

Age
5-99
Players
2-4 players
Time
10 min

Skills Developed

Bluffing, rule recognition, visual discrimination.

I'm generally a rule-following player. I enjoy clear, well-developed, and compact rulebooks. But I've noticed that I'm a bit more flexible when it comes to Djeco card games—and it doesn't bother me at all. It's not that their rulebooks aren't precise (they are, and compact too), but the gameplay often becomes more forgiving when led by the kids. This relaxed approach fits the overall mood of the games. Even I find myself going with the flow, sneakily collecting endless eggs. Give Djeco card games a try—they're worth it!