USE GAMES TO GET KIDS Fall in Love with Reading

USE GAMES TO GET KIDS Fall in Love with Reading

Oink Games

As a game designer, I often find myself convincing publishers that my idea would fit into a smaller box… But then, of course, come the pricing concerns. Still, let’s now take a look at some "component-heavy" yet tiny-box board games. Oink-oink.

Written by

Máté Lencse

Educator, game designer,

founder of PlayWise

Why listen to him?

Máté has been regularly playing modern board games and classic abstract board games since 2013. He plays because he loves to. He plays because as an educator, it is his most important motivational and developmental tool. He plays because as a father, it is one of the highest quality times spent with his daughter. He plays because it adds to his marriage. He plays because this is how he can best connect with many of his friends. He plays to get to know games and as a game designer, to be able to create new ones. Thus, it's not surprising that he often plays through 15-20 games weekly. Learn more about him and his background on his author page or follow him on social media:

Oink Games

As a game designer, I often find myself convincing publishers that my idea would fit into a smaller box… But then, of course, come the pricing concerns. Still, let’s now take a look at some "component-heavy" yet tiny-box board games. Oink-oink.

Written by

Máté Lencse

Educator, game designer,

founder of PlayWise

Why listen to him?

Máté has been regularly playing modern board games and classic abstract board games since 2013. He plays because he loves to. He plays because as an educator, it is his most important motivational and developmental tool. He plays because as a father, it is one of the highest quality times spent with his daughter. He plays because it adds to his marriage. He plays because this is how he can best connect with many of his friends. He plays to get to know games and as a game designer, to be able to create new ones. Thus, it's not surprising that he often plays through 15-20 games weekly. Learn more about him and his background on his author page or follow him on social media:

Oink Games

As a game designer, I often find myself convincing publishers that my idea would fit into a smaller box… But then, of course, come the pricing concerns. Still, let’s now take a look at some "component-heavy" yet tiny-box board games. Oink-oink.

Written by

Máté Lencse

Educator, game designer,

founder of PlayWise

Why listen to him?

Máté has been regularly playing modern board games and classic abstract board games since 2013. He plays because he loves to. He plays because as an educator, it is his most important motivational and developmental tool. He plays because as a father, it is one of the highest quality times spent with his daughter. He plays because it adds to his marriage. He plays because this is how he can best connect with many of his friends. He plays to get to know games and as a game designer, to be able to create new ones. Thus, it's not surprising that he often plays through 15-20 games weekly. Learn more about him and his background on his author page or follow him on social media:

About Games

I believe that, as a game designer, there are few challenges more difficult than creating an exciting, original, and modern roll-and-move game. Jun Sasaki and Goro Sasaki did it. Deep Sea Adventure is incredibly thrilling, packed with small but clever ideas, and it offers a truly unusual game flow.

Playing it with children has been especially fascinating—they’re far more risk-taking than adults, and in this game, their attitude heavily influences my own play. If I don’t adapt well, I’ll drown just like they do. It’s one of those games that’s really about understanding your opponent’s play and managing luck—a rather frustrating combo. But I like it when a game frustrates me.

I’ve played it countless times, I teach it often, and it’s part of the core material in every board game pedagogy training I run.

Nine Tiles Panic came to me as a form of payment. I had led a workshop but didn’t want to accept money, so I said they should surprise me with a lesser-known but really good game. Well, they nailed it. What fascinates me most about this game is how much its game flow reminds me of my first published design (Space Smugglers). Making smart decisions under time pressure—I think that’s a rare but incredibly exciting combination. Of course, it’s a niche game, but when the niche and the game meet, it can be true love.

Smart card games are my weakness. And Scout is definitely a smart one. The last time I had a similar good feeling about a card game was probably with Bohnanza—it’s amazing how tricky things can get from one tiny idea (you can’t change the order of your cards, but you can hold them in two different ways).

I love playing cards, and I enjoy trick-taking mechanics, but it’s not always easy to find the right partners. Scout, however, speaks the language of card games in a way that even those who usually shy away from this world find exciting.

Venice and Oink Games? I couldn’t believe I could be this lucky. Once again, the roll-and-move mechanic shows up—but this time, the set collection comes with a clever twist.

What makes it especially exciting is how hard it is to actually see when the game will end—you mostly just sense it, even though timing is absolutely crucial. The more gondolas drift along the canals, the more chaos, the more thrill.

Deep Sea Adventure

Modern and good roll-and-move game? Yes, it exists!

Age, Playing Time, Players

Recommended for ages 8 and up, 30 min, 2-6 players

Tools

2 special dice, 6 adventurer meeples, 48 treasure chips, 1 submarine, 1 oxygen marker.

Skills

Tactical thinking, risk management, decision-making.

Instructions

Players share one oxygen supply while diving for treasure. The more treasure you carry, the slower you move. Make it back before oxygen runs out—or lose everything you collected!

Note from Máté

Whenever I bring out an Oink Games title, it’s an instant hit. The box alone amazes everyone, and as I start laying out the small, yet beautiful and high-quality components, I’ve already won them over for a game. And this is a key element of board game pedagogy—our work begins by sparking curiosity. Beyond the developmental areas listed in educational descriptions, I often use these games because they teach creativity. When you create products for the board game market that go against the mainstream like this, you're showing that it can be done differently—and that’s not only a valuable lesson for children, but a form of knowledge that translates well into other areas of life.

Note from Máté

Whenever I bring out an Oink Games title, it’s an instant hit. The box alone amazes everyone, and as I start laying out the small, yet beautiful and high-quality components, I’ve already won them over for a game. And this is a key element of board game pedagogy—our work begins by sparking curiosity. Beyond the developmental areas listed in educational descriptions, I often use these games because they teach creativity. When you create products for the board game market that go against the mainstream like this, you're showing that it can be done differently—and that’s not only a valuable lesson for children, but a form of knowledge that translates well into other areas of life.

Note from Máté

Whenever I bring out an Oink Games title, it’s an instant hit. The box alone amazes everyone, and as I start laying out the small, yet beautiful and high-quality components, I’ve already won them over for a game. And this is a key element of board game pedagogy—our work begins by sparking curiosity. Beyond the developmental areas listed in educational descriptions, I often use these games because they teach creativity. When you create products for the board game market that go against the mainstream like this, you're showing that it can be done differently—and that’s not only a valuable lesson for children, but a form of knowledge that translates well into other areas of life.

Nine Tiles Panic

Frantically rushing and thinking tactically at the same time? Yes!

Age, Playing Time, Players

Recommended for ages 7 and up, 20 min, 2-5 players

Tools

26 Theme cards, 5 Order markers, 5 Alien markers, 45 Game tiles, 1 Scoreboard, 1 Hourglass.

Skills

Visual perception, quick thinking, spatial awareness.

Instructions

Each player uses the same 9 tiles to build a 3x3 city layout as fast as possible, aiming to meet specific goals shown on randomly drawn mission cards.

Scout

Can classic card game mechanics still offer something new? They can!

Age, Playing Time, Players

Recommended for ages 9 and up, 20 min, 2-5 players

Tools

45 Cards, 23 Scout Chips, 30 Score Chips, 5 Scout & Show Chips, Starting Player Marker.

Skills

Strategic thinking, number sequencing, risk management.

Instructions

Players try to play stronger sets or sequences of cards than the previous player. If they can’t or choose not to, they may "scout" a card from the last played set to add to their hand. The game ends when a player empties their hand or the deck runs out, and points are tallied based on successful plays and scouting.

Help Your Child Fall in Love with Reading

Transform reading from a chore into play with our research-backed board game guide

Help Your Child Fall in Love with Reading

Transform reading from a chore into play with our research-backed board game guide

Help Your Child Fall in Love with Reading

Transform reading from a chore into play with our research-backed board game guide

Souvenirs from Venice

Shopping peacefully? No way!

Age, Playing Time, Players

Recommended for ages 8 and up, 30 min, 2-5 players

Tools

48 Souvenir Tiles, 5 Gondolas, 30 Money Chips, 1 Dice, 6 Cards.

Skills

Memory, strategic thinking, set collection.

Instructions

Players explore Venice and try to collect the best souvenirs by remembering where items are located. Points are earned for completing the right souvenir sets.

I'm pretty sure my Oink Games collection won't stop here—in fact, there's one I'm already pre-ordered for in a webshop. I honestly feel like these are the kinds of games I’d love to make myself: in both mechanics and design.

Before I got swept up in the world of board game creation, I had no idea just how hard it is to break away from the mainstream. Standard boxes, standard sizes, standard ideas. So when something dares to step outside of that, it’s just incredibly refreshing. Thanks, Oink Games!

Spread the Fun of Learning!

Love our content? Show your support by sharing our page with your friends and help us inspire more families and educators with the joy of learning through play! Your shares truly make a difference. Thank you for being a wonderful part of our community!

Spread the Fun of Learning!

Love our content? Show your support by sharing our page with your friends and help us inspire more families and educators with the joy of learning through play! Your shares truly make a difference. Thank you for being a wonderful part of our community!

Spread the Fun of Learning!

Love our content? Show your support by sharing our page with your friends and help us inspire more families and educators with the joy of learning through play! Your shares truly make a difference. Thank you for being a wonderful part of our community!

Cooperative Games

While this article doesn’t cover cooperative games, we understand their importance and popularity. That's why we've dedicated a whole separate article to the topic. Access it through the link below to explore more!

Cooperative Games

While this article doesn’t cover cooperative games, we understand their importance and popularity. That's why we've dedicated a whole separate article to the topic. Access it through the link below to explore more!

Your thoughts?

We'd love to hear your new ideas, and thoughts on our above list. Join the conversation!

Your thoughts?

We'd love to hear your new ideas, and thoughts on our above list. Join the conversation!

Your thoughts?

We'd love to hear your new ideas, and thoughts on our above list. Join the conversation!