Human Rights Card Game for Learning Through Play

The Power of Humanity Foundation's card game consists of 44 beautifully large-format, high-quality cards. On the organization's website, we find a compact and precise definition of their work and goals: "We work for a livable society that respects human rights and equality and where democracy prevails, through developing civil society, citizenship education, and building democracy." It is not surprising, therefore, that the game they envisioned and created, KIO, deals with human rights. It does so in a restrained, intelligent, and entertaining manner. Let's look at the details!

Game test

Let's start with the fact that the game is beautiful. Dorottya Kránicz's unique illustrations give the game a very special atmosphere, but I also really like that it didn't try to be too abstract. The images are to some extent easily decipherable and interpretable—yet they don't exclude freer associations either. To me, this seems like a great balance, which greatly enhances the value of the card game.

I loved that besides the rules and the cards, I didn't find anything else in the box. I searched a bit and thought about whether I felt anything was missing, but I concluded that this is exactly the kind of creativity I'm looking for: there aren't a million tools, just expressive cards and variations for the game—five in total. These are short, light, fast-paced variations. The rules of the game are also brief, ranging from 1 to 5 paragraphs. It's not pushy, doesn't ask for much, as if the rules themselves are saying, "Alright, you've read it, now go play."

The games are built from familiar panels. With such beautiful and unique images, a gameplay similar to Dixit is a natural fit, but collecting sets or linking pictures also makes perfect sense. There's a lot of emphasis on speed, and luck also plays a significant role. The descriptions do not cover every game situation, and I initially wondered if these were mistakes, as not everything is decisive and not all is regulated. However, I concluded that this too is inherent to the game, since the game is merely a pretext for getting a bit closer to human rights. But only a bit, as the theme is not at all intrusive.

So where is the theme? It's in the cards, within us, in the associations that get started, in our conversations. And if help is needed, then in the app. The knowledge isn't packed into the game or the box, which I think is an excellent solution. A trainer, a teacher, or even a parent can develop a serious discussion from any game variation, but it's not necessarily required. I strongly believe in indirect pedagogy, and this game beautifully embodies that. We play, we laugh, and then maybe one image catches us a bit more, and we look it up—perhaps in the game's app. So, it's not shoved in my face; instead, it's laid out before me, and I can take from it what I want. This approach is incredibly appealing to me.

It's rare to come across an educational and awareness-raising board game that is so unobtrusive. As a game designer myself, I represent this direction, so I might be biased, but KIO has turned out to be a fantastic game, in addition to being a great educational tool. Everyone can use it as they like.

6+ yrs

10-30 min

2-6 players

Develops: knowledge of human rights, communication

Note from Máté

Often, whether as educators or parents, we feel the pressure to explain everything immediately. Using board games for educational purposes has taught me that this isn't necessary. Games neatly frame the learning experience, providing an opportunity to learn. Not immediately, not within 2-3 rounds of play, but they motivate, engage, and guide participants through a quality and effective learning process. We simply need to let the game work and have its effect.

Note from Máté

Often, whether as educators or parents, we feel the pressure to explain everything immediately. Using board games for educational purposes has taught me that this isn't necessary. Games neatly frame the learning experience, providing an opportunity to learn. Not immediately, not within 2-3 rounds of play, but they motivate, engage, and guide participants through a quality and effective learning process. We simply need to let the game work and have its effect.

Note from Máté

Often, whether as educators or parents, we feel the pressure to explain everything immediately. Using board games for educational purposes has taught me that this isn't necessary. Games neatly frame the learning experience, providing an opportunity to learn. Not immediately, not within 2-3 rounds of play, but they motivate, engage, and guide participants through a quality and effective learning process. We simply need to let the game work and have its effect.

Games for Change

The world of educational and awareness-raising games is becoming more colorful, more exciting, and increasingly learning from the world of modern board games, while their message is extremely important.