USE GAMES TO GET KIDS Fall in Love with Reading

USE GAMES TO GET KIDS Fall in Love with Reading

Veggie Patch (Mark Tuck, 2025)

Print and Play nanogame. Review

Written by

Máté Lencse

Educator, game designer,

founder of PlayWise

Why listen to him?

Máté has been regularly playing modern board games and classic abstract board games since 2013. He plays because he loves to. He plays because as an educator, it is his most important motivational and developmental tool. He plays because as a father, it is one of the highest quality times spent with his daughter. He plays because it adds to his marriage. He plays to get to know games and as a game designer, to be able to create new ones. Thus, it's not surprising that he often plays through 15-20 games weekly. Learn more about him and his background on his author page or follow him on social media:

Designer Mark Tuck sums up his game on BGG like this:

“Veggie Patch is a quick solitaire, dice-rolling, tile-laying, dice-placement game.”

I always mention—half as a curiosity—that Hungarians look at me oddly whenever I bring up solitaire board games. In Hungarian we call them “social” games, not board games, so the idea of playing alone feels like a contradiction in terms. Meanwhile the market keeps expanding: fully solo titles are thriving, and designers and publishers are eager to add a solo mode to almost everything. That’s just how life is now.

Of Mark Tuck’s solitaire designs, I’ve logged dozens of plays of his 2021 title Grove, and even then I was already toying with print-and-play possibilities. So I was delighted to see the line continue—this time squarely in that category. A further fun fact: Veggie Patch was created for the 2025 9-Card Nanogame Print and Play Design Contest. Nanogame and print-and-play? For me that’s the best possible combo!

Components

Note from Máté

As a game designer, I’m particularly interested in the print and play and nanogame categories. Mainly because of overconsumption and the excessively large ecological footprint. It would be incredibly cool if, as a game designer, you could make a living from fun little things that are printable at home and require minimal componentsall for free. How? Well, I don’t know, but I believe this is the direction we should be thinking in. The products uploaded to the Playwise store are also partly moving in this direction, even if we’re still charging money for them for now. I hope the future will take shape and be very different. That’s why it’s such a huge joy to come across gems like Veggie Patch.

Note from Máté

As a game designer, I’m particularly interested in the print and play and nanogame categories. Mainly because of overconsumption and the excessively large ecological footprint. It would be incredibly cool if, as a game designer, you could make a living from fun little things that are printable at home and require minimal componentsall for free. How? Well, I don’t know, but I believe this is the direction we should be thinking in. The products uploaded to the Playwise store are also partly moving in this direction, even if we’re still charging money for them for now. I hope the future will take shape and be very different. That’s why it’s such a huge joy to come across gems like Veggie Patch.

Note from Máté

As a game designer, I’m particularly interested in the print and play and nanogame categories. Mainly because of overconsumption and the excessively large ecological footprint. It would be incredibly cool if, as a game designer, you could make a living from fun little things that are printable at home and require minimal componentsall for free. How? Well, I don’t know, but I believe this is the direction we should be thinking in. The products uploaded to the Playwise store are also partly moving in this direction, even if we’re still charging money for them for now. I hope the future will take shape and be very different. That’s why it’s such a huge joy to come across gems like Veggie Patch.

Review

Print and play

You only need to print a single double-sided sheet. Then comes about a minute and a half of cutting—I also glued and laminated it, but that’s not necessary. As a game designer, I have tons of stuff, so I made tokens, though I couldn’t find the perfect dice, but as the rules say: it doesn’t matter. It’s really important to me that the print and play aspect is fulfilled; I don’t like too many components in these kinds of games, so I see this as an ideal solution—everything was ready quickly, the rules aren’t too complex either, so I could really start playing soon after printing. And even though the rules aren’t complicated, finding a good solution is often quite tricky, so I quickly ran through 6–7 games.Games

Solitaire

This game can be played solo. It’s quick, dynamic, and thought-provoking. If you enjoy puzzles, if you like finding the best possible solution and don’t mind fiddling around and experimenting to get there, I can highly recommend games like this. What I find especially exciting is that a clever game like this involves both dice and cards, so luck plays a big role—essentially, you’re solving the challenge that life throws at you, with the hand you’re dealt. And that absolutely has its charm.

The game is recommended from age 8, but I’d confidently give it to curious 6- or 7-year-olds as well. Parents and educators know their kids best—this is something they can be trusted to decide.

Mechanism

I love the relationship modern board games have with dice. At first, the rolling and modifying of the dice at the start of the game felt like a bit of a hassle, but I got used to it in no time. I really like how this familiar component is present in the game—we even roll it—but it’s used in a fundamentally atypical way.

Tile placement brings me a sense of calm, and I love how a little world slowly takes shape—in this case, a vegetable garden. Of course, while you’re peacefully placing tiles, your mind is constantly turning, figuring out how to make the most of each situation. And it’s this duality that really creates the flow of the game.

Review

Print and play

You only need to print a single double-sided sheet. Then comes about a minute and a half of cutting—I also glued and laminated it, but that’s not necessary. As a game designer, I have tons of stuff, so I made tokens, though I couldn’t find the perfect dice, but as the rules say: it doesn’t matter. It’s really important to me that the print and play aspect is fulfilled; I don’t like too many components in these kinds of games, so I see this as an ideal solution—everything was ready quickly, the rules aren’t too complex either, so I could really start playing soon after printing. And even though the rules aren’t complicated, finding a good solution is often quite tricky, so I quickly ran through 6–7 games.Games

Solitaire

This game can be played solo. It’s quick, dynamic, and thought-provoking. If you enjoy puzzles, if you like finding the best possible solution and don’t mind fiddling around and experimenting to get there, I can highly recommend games like this. What I find especially exciting is that a clever game like this involves both dice and cards, so luck plays a big role—essentially, you’re solving the challenge that life throws at you, with the hand you’re dealt. And that absolutely has its charm.

The game is recommended from age 8, but I’d confidently give it to curious 6- or 7-year-olds as well. Parents and educators know their kids best—this is something they can be trusted to decide.

Mechanism

I love the relationship modern board games have with dice. At first, the rolling and modifying of the dice at the start of the game felt like a bit of a hassle, but I got used to it in no time. I really like how this familiar component is present in the game—we even roll it—but it’s used in a fundamentally atypical way.
Tile placement brings me a sense of calm, and I love how a little world slowly takes shape—in this case, a vegetable garden. Of course, while you’re peacefully placing tiles, your mind is constantly turning, figuring out how to make the most of each situation. And it’s this duality that really creates the flow of the game.

Review

Print and play

You only need to print a single double-sided sheet. Then comes about a minute and a half of cutting—I also glued and laminated it, but that’s not necessary. As a game designer, I have tons of stuff, so I made tokens, though I couldn’t find the perfect dice, but as the rules say: it doesn’t matter. It’s really important to me that the print and play aspect is fulfilled; I don’t like too many components in these kinds of games, so I see this as an ideal solution—everything was ready quickly, the rules aren’t too complex either, so I could really start playing soon after printing. And even though the rules aren’t complicated, finding a good solution is often quite tricky, so I quickly ran through 6–7 games.Games

Solitaire

This game can be played solo. It’s quick, dynamic, and thought-provoking. If you enjoy puzzles, if you like finding the best possible solution and don’t mind fiddling around and experimenting to get there, I can highly recommend games like this. What I find especially exciting is that a clever game like this involves both dice and cards, so luck plays a big role—essentially, you’re solving the challenge that life throws at you, with the hand you’re dealt. And that absolutely has its charm.

The game is recommended from age 8, but I’d confidently give it to curious 6- or 7-year-olds as well. Parents and educators know their kids best—this is something they can be trusted to decide.

Mechanism

I love the relationship modern board games have with dice. At first, the rolling and modifying of the dice at the start of the game felt like a bit of a hassle, but I got used to it in no time. I really like how this familiar component is present in the game—we even roll it—but it’s used in a fundamentally atypical way.
Tile placement brings me a sense of calm, and I love how a little world slowly takes shape—in this case, a vegetable garden. Of course, while you’re peacefully placing tiles, your mind is constantly turning, figuring out how to make the most of each situation. And it’s this duality that really creates the flow of the game.

During the Game

Illustrations

I think the production quality is perfectly fine. I even like the table presence, even though my dice don’t perfectly match in color, and my printer couldn’t quite handle the fuller design. (Bonus points to the designer for thinking of this—there’s also a printer-friendly version of the cards available for download.) Everything is clear and easy to read, and honestly, I don’t expect more than that from the illustrations of a game like this.

Overall Impression

This game delivers exactly what it promises. You can slip it in your pocket, it’s perfect for relaxing at the beach, but also great to pull out anytime you’re waiting somewhere alone. It’s so much better than staring at your phone.

And of course, the teacher in me comes out too. This game would’ve fit perfectly in my “how to enjoy math during summer break” recommendation—too bad I’ve already finished that one.

My daughter is 8 years old, going into third grade, and she needs to do the math for this game within the appropriate number range. And what’s lovely is that it’s all done in a gentle, subtle way. The math is very much present, but never pushy.

Games like this are a great way to show how even simple structures can do wonders for developing mathematical motivation. It’s such a joy when she figures out on her own why she has to subtract the number of seeds at the beginning, and how that relates to her mistakes. When she discovers the breakdowns of 4-5-6, starts halving and rounding effortlessly, all while having fun solving a puzzle—these are the moments that bring her closer to seeing that math is beautiful, you just need to look at it the right way.

And for that, the world of board games is excellent—and so is Veggie Patch.

Reviews

Quality gaming sessions are also accessible with print and play games.

Reviews

Quality gaming sessions are also accessible with print and play games.

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Spread the Fun of Learning!

Love our content? Show your support by sharing our page with your friends and help us inspire more families and educators with the joy of learning through play! Your shares truly make a difference. Thank you for being a wonderful part of our community!

Spread the Fun of Learning!

Love our content? Show your support by sharing our page with your friends and help us inspire more families and educators with the joy of learning through play! Your shares truly make a difference. Thank you for being a wonderful part of our community!