Tomorrow's Heroes

The Game of Everyday Difficult Situations

The Heroes' Square Foundation's board game was designed to show players that they too can be everyday heroes. The game explores whether a card game can indeed inspire players to embody the values of solidarity and empathy in their daily lives.
Written by
Máté Lencse

Máté Lencse

Educator, game designer, founder of PlayWise

Why listen to him?
When this game was being developed, I was specifically interested in how we could effectively conceal its challenging theme while keeping it engaging and exciting, even if the focus wasn't on the underlying message.

The Heroes' Square Foundation

The Heroes' Square Foundation clearly states on its website, "Our mission is to empower and motivate people to act and stand up for each other, making solidarity and empathy a societal norm."

The board game "Tomorrow's Heroes" was designed to carry this message, aiming to show players that they too can be everyday heroes. The game explores whether a card game can indeed inspire players to embody the values of solidarity and empathy in their daily lives.

Mission Statement

Empowering people to act and stand up for each other, making solidarity and empathy a societal norm through everyday heroism.

Tomorrow's Heroes game components showing cards and game materials
Tomorrow's Heroes features event cards and positive/negative action cards designed to inspire everyday heroism.

Everyday Difficult Situations

The game aims to tackle common yet challenging situations, enhancing gameplay with individual goals alongside a shared ultimate objective of resolving tasks. It presents scenarios anyone might encounter, which often lack intervention for various reasons.

Common Scenarios

🚌 Public Transportation

A man heckling on a bus - a situation where intervention could help but often doesn't happen

🏘️ Street Situations

Someone slumped against a wall - moments that seem to call for help but are often ignored

🏔️ Environmental Issues

Hikers leaving trash behind - environmental situations requiring community action

Despite seeming like moments to step in, intervention is rare due to misconceptions or a reluctance to interfere. The game rewards players for resolving these scenarios through the play of cards containing positive messages, encouraging collective action.

Positive Intervention Cards

The game rewards players for resolving scenarios through cards containing positive messages, encouraging collective action and showing that everyone can make a difference in everyday situations.

Gameplay Mechanics

Every round centers on an event. Players deploy cards with positive or negative effects—the latter when no other option is available or individual goals demand it.

Event Resolution System

A marker cube is moved on the event card based on these cards' impacts, indicating at the round's end whether the event has been resolved. The game also includes event-modifier tokens to enhance gameplay.

✅ Positive Cards

Cards with positive messages that help resolve situations and encourage collective action

❌ Negative Cards

Used when no other option is available or when individual goals demand it

Flexible Game Duration

It can be played simply by operating the mechanism or with extensive discussion and awareness, depending on the goal and target group. In the former case, the game lasts about 20 minutes, while in the latter, it can span up to two class periods.

⚡ Quick Play (20 minutes)

Focus on game mechanics and basic scenario resolution

💭 Deep Discussion (90+ minutes)

Extensive discussion and awareness-building sessions

Tomorrow's Heroes gameplay showing event cards and player interaction
Players work together to resolve everyday situations using positive action cards, with flexible duration from 20 minutes to full class periods.

Educational Tool

This flexibility makes the game particularly valuable in educational settings, where the foundation uses it as a teaching and sensitization tool.

Educational Applications

  • Classroom discussions about social responsibility and empathy
  • Youth group activities focused on community building
  • Training sessions for developing intervention skills
  • Sensitization workshops about everyday heroism

Game Information

Publisher

Heroes' Square Foundation

Age Range

10+ years

Game Duration

20-90 minutes (flexible)

Players

4-6 players

Game Type

Cooperative Card Game

Skills Developed

Cooperation, problem-solving, solidarity

Key Features

Two game versions available
Flexible duration (20-90 min)
Educational and entertainment value
Real-world scenario focus

Development Philosophy

Máté Lencse
Note from Máté
When this game was being developed, I was specifically interested in how we could effectively conceal its challenging theme. I wanted the game to remain engaging and exciting, even if the focus wasn't on the underlying message. The game's purpose is to provide enjoyment, while it falls upon the trainer using the game to extract as much value from this situation as possible. Given the game's scenarios and slogan-like positive affirmations, it can prime a children's group for a more serious discussion.

I'll check out the rest as well - explore more games for social change and everyday heroism.

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