Roll 4 Rum (Florian Fiedler, 2024)
A Clever Print and Play Pirate Adventure, Perfect for Solo Play. Review.

Written by
Máté Lencse
Educator, game designer,
founder of PlayWise
Why listen to him?
Máté has been regularly playing modern board games and classic abstract board games since 2013. He plays because he loves to. He plays because as an educator, it is his most important motivational and developmental tool. He plays because as a father, it is one of the highest quality times spent with his daughter. He plays because it adds to his marriage. He plays to get to know games and as a game designer, to be able to create new ones. Thus, it's not surprising that he often plays through 15-20 games weekly. Learn more about him and his background on his author page or follow him on social media:
I was just on the hunt for new print and play games when I came across Roll 4 Rum on the Reddit r/printandplay channel. It checked all my boxes: a slightly more complex and longer gameplay, but with simple printing, easy setup, minimal components, and a solo mode.
Roll & write is a natural fit—and one I personally really enjoy—so I was happy to discover Florian Fiedler’s game, which I picked up from the PNP Arcade website.
Simple Setup
Rule Learning
Illustrations
Overall Impression
This was exactly what I was looking for—and it felt great to find it. Even after my first impressions, I confidently printed five maps, already sensing I wouldn’t be tossing them after a single play.
I have a strong feeling that **Roll 4 Rum** will become a regular in my PnP collection. I’ll gladly teach it to kids, too—it packs in plenty of challenge, but it plays quickly and stays entertaining. And there’s just the right amount of frustration in it to keep things interesting—which, in my book, is always a good thing.
First Voyage