In a game designer’s life, few things are more meaningful than getting to meet the players.
It’s exciting during playtesting or when something new is released—but the moments I truly enjoy the most are those events where I get to showcase a wider selection of the games I’ve designed.
This past weekend, I was invited to a small board game club event in an outer district of the city.
And to be honest, I wasn’t expecting much: a lesser-known club, a location far from the center, a long holiday weekend, and 30°C heat.

And yet, I was very pleasantly surprised.
There were over 200 participants, with constant gameplay at every table—including mine.
At several points, all three of my published games—just open copies I’d brought—were being played simultaneously.
By the evening, I had hardly any voice left.
People picked up copies of each, I got to sign a few boxes, and I had great conversations even around the older titles I’d laid out.
Whenever I had a bit of time, I could talk to other designers, and I even managed a couple of interviews with content creators, who were also there in great numbers.

At the end of the day, one little girl came back with her dad for another round of Kiwi, and said it was the best game in the whole room—even though she had tried plenty of others.

Although Kiwi was clearly the most popular—I think around 10 to 12 games were played, and not just with kids—Pilvax also drew a lot of attention.
Thankfully, it held its own beyond its beautiful illustrations as well.

And although Abszolút megvadult betűk is one of my best-selling games, I hadn’t brought it to an event in quite a while.
It’s a 2020 roll & write title, but I still think it holds up—and the event definitely proved that.
Despite not being a short game, several groups played it all the way through, which really says something, especially at events like this where time is precious and everyone wants to try as many games as possible.

Thanks to everyone—this day meant a lot to me!