New year, new hopes. For some reason, this really works for me. Closing one year and starting a new one—even if many projects inevitably carry over from one year to the next. I always look forward to the publishers’ royalty reports; it’s good to confront the sales figures, not so much from a financial perspective, but because they show how many people are actually playing my games. In the end, that’s why you do this.
Over the past period, I’ve been working on a lot of commissioned projects—some of them are still very much ongoing, and a few games are close to release. I’m not complaining, as this is part of making a living, but it does wear the mind down after a while. I recently realized that for months I hadn’t worked on a game just for its own sake; there was always some kind of pressure attached. Then, a few days ago, I suddenly went out and bought a couple of decks of standard playing cards, just to try out a new, random idea of mine.