Game designer’s status update
A board game designer juggles a first-time publisher submission, a commissioned print-and-play CV game for teens, and a dice game about debating skills.
Read moreInsights on board game design, pedagogy, and the world of games by Máté Lencse
A board game designer juggles a first-time publisher submission, a commissioned print-and-play CV game for teens, and a dice game about debating skills.
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Board game pedagogy focusing on atypical games. Insights from a conference lecture on using unconventional games for educational purposes.
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Honest reviews of Spiel des Jahres winners Dorfromantik and Bomb Busters from a designer who values simplicity. More complexity is not always more fun.
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Can a game designer write five rulebooks in a single day? The challenge, the process, and lessons learned from an intensive writing session.
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How a summer camp of young debaters co-created a working board game prototype in just three days, guided by a professional game designer and graphic artist.
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The launch event for Kibeszelo, a board game tackling tough topics with children and youth. Professionals tested all four gameplay modes and shared feedback.
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Why print-and-play games offer a sustainable alternative to mass production. Reflections on game design, consumer culture, and eco-friendly gaming.
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Few things are more meaningful for a game designer than meeting the players. Reflections on playtesting, conventions, and community.
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From first dice rolls at 18 months to Patchwork strategy at age eight. A family board game journey shows how playing together shapes a lifelong love of games.
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March and April filled with board game events, workshops, and design work. Spring brings a busy season for game designers and educators.
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