How many rulebooks can you write in a single day?
Can a game designer write five rulebooks in a single day? The challenge, the process, and lessons learned from an intensive writing session.
Read moreInsights on board game design, pedagogy, and the world of games by Máté Lencse
Can a game designer write five rulebooks in a single day? The challenge, the process, and lessons learned from an intensive writing session.
Read more
How a summer camp of young debaters co-created a working board game prototype in just three days, guided by a professional game designer and graphic artist.
Read more
The launch event for Kibeszelo, a board game tackling tough topics with children and youth. Professionals tested all four gameplay modes and shared feedback.
Read more
Why print-and-play games offer a sustainable alternative to mass production. Reflections on game design, consumer culture, and eco-friendly gaming.
Read more
Few things are more meaningful for a game designer than meeting the players. Reflections on playtesting, conventions, and community.
Read more
From first dice rolls at 18 months to Patchwork strategy at age eight. A family board game journey shows how playing together shapes a lifelong love of games.
Read more
March and April filled with board game events, workshops, and design work. Spring brings a busy season for game designers and educators.
Read more
From a literary event to a vocational school debate game, two different sessions show how board games engage secondary school students in meaningful ways.
Read more
Training foster care professionals in board game pedagogy so they can pass the knowledge to foster parents and, ultimately, to the children they care for.
Read more
From an expensive first prototype that never got published to scrappy card-and-sticker builds today. Lessons learned about what publishers actually want.
Read more