Games in Secondary Schools
From a literary event to a vocational school debate game, two different sessions show how board games engage secondary school students in meaningful ways.
Read moreInsights on board game design, pedagogy, and the world of games by Máté Lencse
From a literary event to a vocational school debate game, two different sessions show how board games engage secondary school students in meaningful ways.
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Training foster care professionals in board game pedagogy so they can pass the knowledge to foster parents and, ultimately, to the children they care for.
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From an expensive first prototype that never got published to scrappy card-and-sticker builds today. Lessons learned about what publishers actually want.
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High school teams designed health education board games for a national competition, followed by a hands-on board game pedagogy workshop for their teachers.
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Inside a game designer's collection: hundreds of board games, design tools, and pedagogy resources. A peek into the creative workspace.
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Three board games in active development plus three more in the queue. A look at the busy life of a designer balancing commissions and international ambitions.
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Hungarian game designers gathered to celebrate their craft on the Day of Hungarian Culture. Why recognizing board game authorship matters for gaming culture.
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Hikaru no Go uses manga to introduce the classic game of Go to young readers. A teacher and game designer explains why this approach to learning works.
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What does your board game playstyle reveal about you? A game designer explores self-awareness in gaming and the five levels of reflecting on your own play.
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From Carcassonne to Skull, discover how our family rang in the New Year with board games chosen so our 8-year-old could play right alongside the adults.
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